
Frames, States, and Worlds
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How did developers build convincing, interactive 3D worlds on the original PlayStation?
Frames, States, and Worlds explores the gameplay systems behind classic PlayStation 1 games, covering character movement, collision detection, animation state machines, camera behaviour, enemy artificial intelligence, combat logic, and real-time simulation.
Through practical explanations, pseudocode, debugging te...
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8,99 €
How did developers build convincing, interactive 3D worlds on the original PlayStation?
Frames, States, and Worlds explores the gameplay systems behind classic PlayStation 1 games, covering character movement, collision detection, animation state machines, camera behaviour, enemy artificial intelligence, combat logic, and real-time simulation.
Through practical explanations, pseudocode, debugging te...
Leer más
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