
Disc, Sound, and Time
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Building a PlayStation 1 game required more than rendering polygons. Developers had to coordinate CD-ROM access, memory allocation, DMA transfers, audio playback, graphics resources, and frame timing within a tightly constrained system.
Disc, Sound, and Time explores the engineering practices that make these systems work together. Through technical explanations, pseudocode, resource-management exam...
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E-book
epub
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8,99 €
Building a PlayStation 1 game required more than rendering polygons. Developers had to coordinate CD-ROM access, memory allocation, DMA transfers, audio playback, graphics resources, and frame timing within a tightly constrained system.
Disc, Sound, and Time explores the engineering practices that make these systems work together. Through technical explanations, pseudocode, resource-management exam...
Leer más
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